Found this script that shoots a projectile but its gets more tilted based on how high its fired please help
script.Parent.OnServerEvent:Connect(function(plr,direction,mouseaim)
local hrp = plr.Character:WaitForChild("HumanoidRootPart")
local Slash = game.ReplicatedStorage.Yoru.YoruX:Clone()
Slash.Parent = workspace
Slash.CanCollide = false
Slash.Anchored = false
Slash.CFrame = CFrame.new(hrp.CFrame.p,direction.p) --direction is mouse.hit.p
Slash.Orientation = Slash.Orientation + Vector3.new(0,-90,0)
Slash.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= plr.Name then
if not hit.Parent.Humanoid:FindFirstChild(plr.Name) then
local Damage = math.random(40)
hit.Parent.Humanoid:LoadAnimation(script.HitDamage):Play()
hit.Parent.Humanoid:TakeDamage(Damage)
end
end
end)
local BV = Instance.new("BodyVelocity",Slash)
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BV.Velocity = CFrame.new(hrp.Position,mouseaim).LookVector * 125
wait(1.2)
for i = 1,10 do
wait(0.1)
Slash.Transparency = Slash.Transparency + 0.015
end
wait(100)
Slash:Destroy()
end)
