So I go in my game, do a test on it (not in roblox studio) and it doesnt save!
local serverStorage = game:GetService("ServerStorage")
local DataStore = game.GetService("DataStoreService"):GetDataStore("PlayerSave3")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local strength = Instance.new("NumberValue")
strength.Name = "Strength"
strength.Parent = leaderstats
local rebirths = Instance.new("IntValue")
rebirths.Name = "Rebirths"
rebirths.Parent = leaderstats
local dataFolder = Instance.new("Folder")
dataFolder.Name = player.Name
dataFolder.Parent = serverStorage.RemoteData
local debounce = Instance.new("BoolValue")
debounce.Name = "Debounce"
debounce.Parent = dataFolder
local strengthData, rebirthsData
local success,errormessage = pcall(function()
strengthData = DataStore:GetAsync("strength-"..player.UserId)
rebirthsData = DataStore:GetAsync("rebirths-"..player.UserId)
end)
if success then
if strengthData then
strength.Value = strengthData
rebirths.Value = rebirthsData
end
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormessage = pcall(function()
DataStore:SetAsync("strength-"..player.UserId,player.leaderstats.Strength.Value)
DataStore:SetAsync("rebirths-"..player.UserId,player.leaderstats.Rebirths.Value)
end)
end)
btw actually look at the source. That is the ORIGINAL code
