So I have a script where it gets all the children from the iceicles model when the sword is swung and its just the part where the icicles go around the players to surround it the code block im trying to do it in is the function called icePopup()
with that code it just puts all of them in the same position
local ServerStorage = game:GetService("ServerStorage")
local Icicles = ServerStorage:FindFirstChild("Icicles")
local Tool = script.Parent
local SlashSound = Tool.SwordSlash
local Handle = Tool.Handle
local Blade = Tool.Blade
local Debounce = false
local PlayersHit = {}
function icePopup(Hrp)
Times_To_Power += 1
local iceClone = Icicles:Clone()
iceClone.Parent = workspace.IceDebris
if Hrp then
for i, mesh in pairs(iceClone:GetChildren()) do
mesh.CFrame = Hrp.CFrame
end
end
end
Tool.Activated:Connect(function()
if Debounce == false then
Debounce = true
local Humanoid = Tool.Parent:WaitForChild("Humanoid")
local HumanoidRootPart = Tool.Parent:WaitForChild("HumanoidRootPart")
local SwordAnim = script.SlashAnim
SlashSound:Play()
icePopup(HumanoidRootPart)
local SwordTrack = Humanoid:LoadAnimation(SwordAnim)
SwordTrack:Play()
task.wait(.4)
Debounce = false
end
end)
Blade.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= Tool.Parent then
if Debounce and PlayersHit[hit.Parent] == nil then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(20)
PlayersHit[hit.Parent] = true
task.wait(.4)
PlayersHit[hit.Parent] = nil
end
end
end)

3 comments
i think that the problem is that when you run the game, the script can't find the icicles model
because when you run a game, if you try to return anything in ServerScripterService or ServerStorage, it just won't be there
its spawning all the icicles i checked the workspace