I am planning on making a system where when you hit the tree with an axe, it disappears and you get wood. The script works for the most part, but the tree disappears after one hit.
Question: Is there any way that I could make it where you have to hit the tree with the axe multiple times?
The "Tree" model just has two parts called "Leaves" and "Trunk". I put a LocalScript in the axe tool. The script is listed below. Please let me know if you could help!
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local tool = script.Parent
local active = true
local animation = tool.Animation
local wood = game.ReplicatedStorage.Resources.Wood
tool.Activated:Connect(function()
local char = tool.Parent
local humanoid = char.Humanoid
local AnimationTrack = humanoid:LoadAnimation(animation)
AnimationTrack:Play()
local target = mouse.Target
if target then
if target.Name == "Trunk" then
local distance = (player.Character.HumanoidRootPart.Position-target.Position).Magnitude
if distance < 2 then
if active == true then
active = false
wood:Clone().Parent = player:FindFirstChild("Backpack")
target.Transparency = 1
target.CanCollide = false
target.Parent.Leaves.Transparency = 1
target.Parent.Leaves.CanCollide = false
wait(5)
target.Transparency = 0
target.CanCollide = true
target.Parent.Leaves.Transparency = 0
target.Parent.Leaves.CanCollide = true
active = true
end
end
end
end
end)
