I am making a survival game and I have a script that resets the players leaderstat on player death but it resets all leaderstats instead of just my time leaderstat called "Timex" here is my script:
local function onPlayerAdded(plr)
local con1
plr.CharacterAdded:Connect(function(char)
repeat wait() until char.Parent and char:FindFirstChild("Humanoid")
con1 = char.Humanoid.Died:Connect(function()
for i, v in pairs(plr.leaderstats:GetChildren()) do
if tostring(v.ClassName):find("Value") then
v.Value = 0
end
end
end)
repeat wait() until not char.Parent
con1:Disconnect()
end)
end
game.Players.PlayerAdded:Connect(onPlayerAdded)
Thanks.
