local DSS = game:GetService("DataStoreService")

local PlayerColor = DSS:GetDataStore("Color")

game.Players.PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(function(Character)
		local Folder = Instance.new("Folder")
		Folder.Name = "Data"
		Folder.Parent = Player
		local ColorValue = Instance.new("IntValue")
		ColorValue.Name = "ColorSD"
		ColorValue.Parent = Folder
		ColorValue.Value = PlayerColor:GetAsync(Player.userId) or 0
		
		game.Players.PlayerRemoving:connect(function(Player)
			PlayerColor:SetAsync(Player.userId, ColorValue.Value)
		end)
		while true do
			wait(10)
			PlayerColor:SetAsync(Player.userId, ColorValue.Value)
		end
	end)
end)

error: DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 494134389