I'm trying to make an active ragdoll, and im using lineforces and attatchments to make him ball up, but the lineforces wont respond to my code, even when i had them physically placed into the ragdoll dummy's limbs. Heres my code:
lf1 = Instance.new("LineForce",bodyparts.LeftArm)
lf1.ReactionForceEnabled = true
lf1.InverseSquareLaw = true
lf1.Magnitude = 1250
lf1.MaxForce = 1000
lf2 = Instance.new("LineForce",bodyparts.RightArm)
lf2.ReactionForceEnabled = true
lf2.InverseSquareLaw = true
lf2.Magnitude = 1250
lf2.MaxForce = 1000
lf3 = Instance.new("LineForce",bodyparts.LeftLeg)
lf3.ReactionForceEnabled = false
lf3.InverseSquareLaw = false
lf3.Magnitude = 1250
lf4 = Instance.new("Lineforce",bodyparts.RightLeg)
lf4.ReactionForceEnabled = false
lf4.ReactionForceEnabled = false
lf4.Magnitude = 1250
function ballup()
lf1.Attatchment0 = attatchments.LeftGrip
lf1.Attatchment1 = attatchments.LeftFaceGrip
lf2.Attatchment0 = attatchments.RightGrip
lf2.Attatchment1 = attatchments.RightFaceGrip
lf3.Attatchment0 = attatchments.LeftFoot
lf3.Attatchment1 = attatchments.LeftAss
lf4.Attatchment0 = attatchments.RightFoot
lf4.Attatchment1 = attatchments.RightAss
wait(MaxHealth - Health)
lf1.Attatchment0 = attatchments.LeftGrip
lf1.Attatchment1 = nil
lf2.Attatchment0 = attatchments.RightGrip
lf2.Attatchment1 = nil
lf3.Attatchment0 = attatchments.LeftFoot
lf3.Attatchment1 = nil
lf4.Attatchment0 = attatchments.RightFoot
lf4.Attatchment1 = nil
end
