local part = workspace:FindFirstChild("Set") -- Part which will be visualised
local sizex = part.Size.X -- Unnecessary if using a fixed value for sizex
local sizez = part.Size.Z -- Unnecessary if using a fixed value for sizey
local positiony = part.Position.Y -- Unnecessary if using a fixed value for positiony
local positionx = part.Position.X -- Unnecessary if using a fixed value for positionx
local positionz = part.Position.Z -- Unnecessary if using a fixed value for positionz
local sound = workspace.Music -- Referring the sound which will be visualised
game:GetService("RunService").RenderStepped:Connect(function()
local loudness = sound.PlaybackLoudness -- Obtains the playback loudness of the sound
local sizeincrement = loudness/60 -- The Number can be edited, depending on how you want it to behave.
for i,v in pairs(part:GetChildren()) do
if v then
v.Size = Vector3.new(sizex,sizeincrement,sizez)
v.Position = Vector3.new(positionx,positiony+(sizeincrement/2),positionz)
end
end
--part.Size = Vector3.new(sizex, sizeincrement, sizez)
--part.Position = Vector3.new(positionx, positiony + (sizeincrement/2), positionz) -- Line unnecessary if you want the part to grow on both sides equally.
-- sizeincrement can be switched to any axis depending on how you want the part to grow (it should be on the same axis as the size line and position line to work dependently)
end)
COMMUNITY QUESTION
I'm currently fixing an audio visualizer and have no idea why it is not working?
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2 comments
I grabbed this in LUA learning in one of the tutorials
My goal is to use a group of parts and do its audio visualizer