What i mean is like, If player is holding a sword, the proximity prompt gets enabled, and the sword that player was holding gets destroyed if player interacts with the prompt.I really need help with this.
COMMUNITY QUESTION
How do i make a Proximity prompt that works if player holds a sword, and then destroys it?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.
