local combo = 0
local tool = script.Parent
local player = tool.Parent.Parent
local Char = player.Character or player.CharacterAdded:Wait()
local Humanoid = Char:WaitForChild("Humanoid")
local debounce = false
local timeBetweenAttacks = 1
local timeAfterFinishedCombo = 2
local
tool.Activated:Connect(function()
if Humanoid:GetState() == Enum.HumanoidStateType.Freefall then
return
end
if debounce then
return
end
debounce = true
combo += 1
local timeBetweenAttacks = 1
local timeAfterFinishedCombo = 2
local eyes = Char.HumanoidRootPart.CFrame.LookVector
local distance = 5
local raycastpara = RaycastParams.new()
raycastpara.FilterDescendantsInstances = {Char}
raycastpara.FilterType = Enum.RaycastFilterType.Blacklist
local hitPart = workspace:Raycast((Char.HumanoidRootPart.CFrame).p, eyes * distance, raycastpara)
local function speed()
hitPart.Instance.Parent:FindFirstChild("Humanoid").WalkSpeed = 0
hitPart.Instance.Parent:FindFirstChild("Humanoid").JumpPower = 0
end
local function hitbox()
if hitPart then
if hitPart.Instance and hitPart.Instance.Parent:FindFirstChild("Humanoid") then
if combo >= 4 then
local BV = Instance.new("BodyVelocity", hitPart.Instance.Parent:FindFirstChild("Humanoid"))
BV.MaxForce = Vector3(math.huge,math.huge,math.huge)
BV.Velocity = Char.HumanoidRootPart.LookVector * 25
hitPart.Instance.Parent.Humanoid:TakeDamage(5)
if combo == 4 then
hitPart.Instance.Parent.Humanoid:TakeDamage(10)
game.Debris:AddItem(BV,1)
speed()
end
end
end
end
end
if combo == 1 then
--Hit1:Play()
hitbox()
wait(timeBetweenAttacks)
end
if combo == 2 then
-- Hit2:Play()
hitbox()
wait(timeBetweenAttacks)
end
if combo == 3 then
-- Hit3:Play()
hitbox()
wait(timeBetweenAttacks)
end
if combo == 4 then
-- Hit5:Play()
hitbox()
wait(timeAfterFinishedCombo)
combo = 0
end
debounce = false
end)
while true do
wait()
print(combo)
print(debounce)
end
✓ ANSWER ACCEPTED
Expected identifier when parsing expression, got '.' On line 17? please tell me what i did wrong
1 answer
✓ Accepted answer
Looking at your code a little closer, I noticed where you opened a variable and never closed it, maybe this is why its giving you an error? Here is the location of the error:
local -- HERE
tool.Activated:Connect(function()
if Humanoid:GetState() == Enum.HumanoidStateType.Freefall then
return
Hope this helps, I wish you the best.
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
Holy THANK YOU SO MUCH BRO IM SO DUMB LMAO
Its all good, we all make mistakes sometimes lol