Okay so I've made a magic fighting game that uses projectiles to kill others And I would like to get a money system from killing other players to use the money to unlock better moves
Problem is, any cash from kill tutorial I find only works for wielded tools like swords, and does not work with the projectiles.
any ideas?

3 comments
If said tag is to always be extension of an entity, then it's best you create the tag at their birth. An ObjectValue would suffice.
Tags serve as a "last attacker" record, if that was not made clear. The Player instance of the attacker is written to the entity's tag upon detection of a hit.
Yes! Thank you for clearing that up for me.