The part isn't anchored and I destroy the weld on it so I have no idea why its not working

local target

script.Parent.target.Event:Connect(function(player, targett)
	target = targett
end)

while true do
	wait()
	if script.Parent.inRange.Value == true then
		wait(5)
		print("shooting arrow")
		--Clone arrow and make original one invis--
		local orig = script.Parent.Bow.Arrow
		local clone = orig:clone()
		clone.Parent = script.Parent.Bow
		local weld = Instance.new("Weld")
		weld.Parent = clone
		weld.Part0 = clone
		weld.Part1 = script.Parent.Bow.Part
		orig.Transparency = 1
		clone.Orientation = orig.Orientation
		clone.Position = orig.Position
		
		local bodyVel = Instance.new("BodyVelocity")
		bodyVel.Parent = clone
		bodyVel.MaxForce = Vector3.new(math.max, math.max, math.max)
		bodyVel.P = 50000
		local Direction = (target.Position - clone.Position).Unit
		weld:Destroy()
		bodyVel.Velocity = target.Position * 100
	end
end