I am making a game about harvesting rocks and how you need a certain level to collect the rocks. However, one of the rocks work when I do a if statement about how much value of lvl you need but for one I put >= 1 and for one I put >= 0. When I click on the rock that isn't working it just shows the message I made that says "Insufficent level" even though my lvl is 1 so it should work prefectly. To show you heres the working script:
local rock = script.Parent
local rockhp = 3
local c = script.Parent.ClickDetector
c.MouseClick:Connect(function(player)
local level = player.leaderstats.Level
local rocks = player.leaderstats.Rocks
if level.Value >= 0 then
rock.Color = Color3.new(0.666667, 0, 0)
rockhp = rockhp - 1
rocks.Value += 2
c.MaxActivationDistance = 0
else
script.Parent.SurfaceGui.TextLabel.Visible = true
wait(1)
script.Parent.SurfaceGui.TextLabel.Visible = false
end
if rockhp <= 0 then
rock.Transparency = 1
rock.CanCollide = false
wait(10)
rock.Transparency = 0
rock.CanCollide = true
rockhp = 10
end
wait(2)
rock.Color = Color3.new(99, 95, 98)
c.MaxActivationDistance = 30
end)
and then heres the one that dosen't work:
local rock = script.Parent
local rockhp = 5
local c = script.Parent.ClickDetector
c.MouseClick:Connect(function(player)
local level = player.leaderstats.Level
local rocks = player.leaderstats.Rocks
if level.Value >= 1 then
rock.Color = Color3.new(0.666667, 0, 0)
rockhp = rockhp - 1
rocks.Value += 6
c.MaxActivationDistance = 0
else
script.Parent.SurfaceGui.TextLabel.Visible = true
wait(1)
script.Parent.SurfaceGui.TextLabel.Visible = false
end
if rockhp <= 0 then
rock.Transparency = 1
rock.CanCollide = false
wait(10)
rock.Transparency = 0
rock.CanCollide = true
rockhp = 10
end
wait(2)
rock.Color = Color3.new(163, 162, 165)
c.MaxActivationDistance = 30
end)
So I hope someone can answer this questions. Thanks

1 comment
Are you leveling up your player from the client, or the server?