So I'm making an explosion, but this problem appears every time I try to detonate it. Basically, I want a particle that appears at a certain height but can't make it work.
---the part where the particleemitter is
local airwave = Instant("Part")
Services.Debris:AddItem(airwave,6)
airwave.Locked = true
airwave.Anchored = true
airwave.CanCollide = false
airwave.Size = Vector3.new(0,0,0)
airwave.CFrame = Cframe(Explosion_Position)+CFrame(0, 50, 0)-- here is the position and the plus height above the explosion(i want it to appear at the top of the explosion)
airwave.Name = "airwave"
airwave.Massless = true
airwave.Transparency = 1
--the particleemitter
local airwave_particle = Instance.new("ParticleEmitter")
airwave_particle.TextureId = "rbxassetid://9367191410"
airwave_particle.Scale = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 400) });
airwave_particle.Offset = Vector3.new(0,0,0)
airwave_particle.Name = "AIRWAVE_PARTICLE"
airwave_particle.Parent = airwave
airwave:Emit(2);
