Im working on a party system, and it is not saying these two variables are the same. I have also tried using lists, and that did not work. (The player ids are negative because I am using a local server.)
local parties = game.ReplicatedStorage.Parties
game.Players.PlayerAdded:Connect(function(plr)
local party = Instance.new('BoolValue', parties)
party.Name = plr.UserId
end)
game.ReplicatedStorage.Remotes.Notify.OnServerEvent:Connect(function(plr, client)
game.ReplicatedStorage.Remotes.Notify:FireClient(client, 'join', plr)
end)
game.ReplicatedStorage.Remotes.JoinParty.OnServerEvent:Connect(function(plr, client)
game.ReplicatedStorage.Remotes.Notify:FireClient(client, 'joined', plr)
game.ReplicatedStorage.Remotes.Notify:FireClient(plr, 'joined', client)
print('Joined ' .. client.Name .. "'s party!")
for i,v in ipairs(parties:GetChildren()) do
print(v.Name, plr.UserId, client.UserId)
if v.Name == plr.UserId then
v:Destroy()
print('hey')
end
if v.Name == client.UserId then
local uip = Instance.new('BoolValue',v)
uip.Name = plr.UserId
print('pls work')
end
end
end)
the print(v.Name, plr.UserId, client.UserId) returns -1 -2 -1, and for the second player it returns -2 -2 -1, Yet 'hey' or 'pls work' are not printing in the console, and the objects are not created correctly.
