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✓ ANSWER ACCEPTED

How do i make it so when a player dies then they lose 100 cash?

Keep the script th same but make it so when a player dies then they will lose 100 cash.

game.Players.PlayerAdded:Connect(function(p)
	p.CharacterAdded:Connect(function(c)
		
		c:WaitForChild("Humanoid").Died:Connect(function()
			
			local bag = script.Moneybag:Clone()
			
			local cf = c.HumanoidRootPart.CFrame - Vector3.new(0, (c.HumanoidRootPart.Size.Y * 1.5) - (bag.Size.Y / 2), 0)
			
			bag.CFrame = cf
			
			local proximityPrompt = Instance.new("ProximityPrompt", bag)
			proximityPrompt.ActionText = "Hold E to pickup 100 cash!"
			proximityPrompt.HoldDuration = 1
			
			proximityPrompt.Triggered:Connect(function(playerTriggered)
				
				playerTriggered.leaderstats.Cash.Value += 100
				
				bag:Destroy()
			end)
			
			bag.Parent = workspace
		end)
	end)
end)

2 answers

✓ Accepted answer

try this:

game.Players.PlayerAdded:Connect(function(p)
    p.CharacterAdded:Connect(function(c)

        c:WaitForChild("Humanoid").Died:Connect(function()

            local bag = script.Moneybag:Clone()

            local cf = c.HumanoidRootPart.CFrame - Vector3.new(0, (c.HumanoidRootPart.Size.Y * 1.5) - (bag.Size.Y / 2), 0)

            bag.CFrame = cf

            local proximityPrompt = Instance.new("ProximityPrompt", bag)
            proximityPrompt.ActionText = "Hold E to pickup 100 cash!"
            proximityPrompt.HoldDuration = 1

            proximityPrompt.Triggered:Connect(function(playerTriggered)

                playerTriggered.leaderstats.Cash.Value = playerTriggered.leaderstats.Cash.Value - 100

                bag:Destroy()
            end)

            bag.Parent = workspace
        end)
    end)
end)

Change playerTriggered.leaderstats.Cash.Value += 100 to playerTriggered.leaderstats.Cash.Value = playerTriggered.leaderstats.Cash.Value - 100

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