So I made a script that makes a zombie follow the player, but also have pathfinding (Meaning It can find the player In mazes,behind walls,etc. but It appears to not follow the player:
local NPC = script.Parent
local PathfindingService = game:GetService('PathfindingService')
local Players = game:GetService("Players")
local player
game.Players.PlayerAdded:Connect(function(client)
player = client
end)
repeat wait() until player ~= nil
local path = PathfindingService:CreatePath()
path:ComputeAsync(NPC.Torso.Position, player.Character.PrimaryPart.Position)
if path.Status == Enum.PathStatus.Success then
local Positions = path:GetWaypoints()
for i,v in pairs(Positions) do
local ball = Instance.new("Part", workspace)
ball.Position = v.Position
ball.Anchored = true
ball.CanCollide = false
ball.Size = Vector3.new(4,4,4)
ball.Transparency = 0.5
ball.Shape = Enum.PartType.Ball
NPC.Humanoid:MoveTo(player.PrimaryPart.Position)
NPC.Humanoid.MoveToFinished:Wait(2)
end
end
