Hello, i have now an idea how i make the "Nature Sounds" (day/night) off when the player goes in the region. I had watched a video from AlvinBlox named "SoundRegions" i toke that script and modified it so that if the player goes in a region the day/night sound script will stop and if the player leave it will does again what it should do, but the problem is now it won't disable the script. I will show you the scripts down below, and i hope somebody could help me.
AlvinBlox's script (modified)
local SoundRegionsWorkspace = game.Workspace:WaitForChild("SoundRegions")
local Found = false
while wait(0) do
for i, v in pairs (SoundRegionsWorkspace:GetChildren()) do
Found = false
local region = Region3.new(v.Position - (v.Size/2),v.Position + (v.Size/2))
local parts = game.Workspace:FindPartsInRegion3WithWhiteList(region, game.Players.LocalPlayer.Character:GetDescendants())
for _, part in pairs(parts) do
-- Loop one by one through the parts table
if part:FindFirstAncestor(game.Players.LocalPlayer.Name) then
print("Player was found")
Found = true
break
else
Found = false
print("Player was not found in region")
end
end
if Found == true then
-- Start playing some music
if script.Parent.SoundRegions[v.Name].IsPlaying == false then
script.Parent.Parent.ServerScriptService.NatureSound.Disabled = true
script.Parent.SoundRegions[v.Name]:Play()
break
end
else
script.Parent.SoundRegions[v.Name]:Stop()
script.Parent.Parent.ServerScriptService.NatureSound.Disabled = false
end
end
end
The output will show this if i play the game: ServerScriptService is not a valid member of Player "Players.ThebigGrow41"

1 comment
Where i modified is: script.Parent.Parent.ServerScriptService.NatureSound.Disabled = false and script.Parent.Parent.ServerScriptService.NatureSound.Disabled = true