Hello, i have now an idea how i make the "Nature Sounds" (day/night) off when the player goes in the region. I had watched a video from AlvinBlox named "SoundRegions" i toke that script and modified it so that if the player goes in a region the day/night sound script will stop and if the player leave it will does again what it should do, but the problem is now it won't disable the script. I will show you the scripts down below, and i hope somebody could help me.

AlvinBlox's script (modified)

local SoundRegionsWorkspace = game.Workspace:WaitForChild("SoundRegions")

local Found = false

while wait(0) do

	for i, v in pairs (SoundRegionsWorkspace:GetChildren()) do

		Found = false
		local region = Region3.new(v.Position - (v.Size/2),v.Position + (v.Size/2))

		local parts = game.Workspace:FindPartsInRegion3WithWhiteList(region, game.Players.LocalPlayer.Character:GetDescendants())


		for _, part in pairs(parts) do
			-- Loop one by one through the parts table
			if part:FindFirstAncestor(game.Players.LocalPlayer.Name) then
				print("Player was found")
				Found = true
				break
			else
				Found = false
				print("Player was not found in region")
			end
		end

		if Found == true then
			-- Start playing some music
			if script.Parent.SoundRegions[v.Name].IsPlaying == false then
				script.Parent.Parent.ServerScriptService.NatureSound.Disabled = true
				script.Parent.SoundRegions[v.Name]:Play()

				break
			end
		else
			script.Parent.SoundRegions[v.Name]:Stop()
			script.Parent.Parent.ServerScriptService.NatureSound.Disabled = false
		end

	end
end

The output will show this if i play the game: ServerScriptService is not a valid member of Player "Players.ThebigGrow41"

1 comment

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Where i modified is: script.Parent.Parent.ServerScriptService.NatureSound.Disabled = false and script.Parent.Parent.ServerScriptService.NatureSound.Disabled = true