I have tried this, but only 1 random part in the group of 10 parts explodes, but I want so all 10 parts explode
local e = Instance.new("Explosion")
wait(1)
for i,part in pairs(workspace.ExplosivePartsGroup:GetChildren()) do
e.Parent = part
e.Position = part.Position
e.BlastRadius = 5
e.BlastPressure = 100000
e.DestroyJointRadiusPercent = 1
end
I tried to do same thing but without in pairs loop but it says error in output:
Workspace.PartsExplodeScript:25: invalid argument #3 (Instance expected, got table)
Code:
local e = Instance.new("Explosion")
local part = workspace.ExplosivePartsGroup:GetChildren()
e.Parent = part
e.Position = part
e.BlastRadius = 5
e.BlastPressure = 100000
e.DestroyJointRadiusPercent = 1

1 comment
Thank you, now it's working correctly