Hello I Have A Problem With My Airdropping System. Every time You Send In A Airdrop It Spawns In The Wrong Position. Help Anyone?
Airdrop Client
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local Equipped = false
local CanSelect = true
local CantPlace = false
local PartClone = game.ReplicatedStorage.AirdropFollowPart:Clone()
PartClone.Parent = workspace
script.Parent.Equipped:Connect(function()
Equipped = true
end)
script.Parent.Unequipped:Connect(function()
Equipped = false
end)
script.Parent.Activated:Connect(function()
if CanSelect == true then
if CantPlace == true then
script.Parent.Handle.Sound:Play()
CanSelect = false
wait(2)
workspace.Remotes.SendAirdrop:FireServer(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
end
end
end)
while true do
wait(0.0001)
if Equipped == true then
PartClone.Transparency = 0.5
PartClone.CFrame = mouse.Hit
PartClone.CanCollide = false
PartClone.Orientation = Vector3.new(0,0,-90)
local mag = math.abs(math.floor((script.Parent.Handle.Position - PartClone.Position).Magnitude))
if CanSelect == false then
PartClone:Destroy()
end
if mouse.Target == nil then
PartClone.Color = Color3.new(1, 0, 0)
CantPlace = false
else
PartClone.Color = Color3.new(0, 1, 0)
CantPlace = true
end
if mag > 50 then
PartClone.Color = Color3.new(1, 0, 0)
CantPlace = true
end
end
end
Airdrop Server.
workspace.Remotes.SendAirdrop.OnServerEvent:Connect(function(posX,posY,posZ)
local AirdropModel = game.ServerStorage.AirdropModel:Clone()
AirdropModel.Parent = workspace
print("Spawned In!")
AirdropModel:SetPrimaryPartCFrame(CFrame.new(Vector3.new(posX,posY,posZ)))
AirdropModel.BodyVelocity.Parent = AirdropModel.Parachute
end)
Also Its Been About A Year Since I've Been Here! idk why anybody would care about that but ok.
