Server Script:
game.ReplicatedStorage.ChangeBullet.OnServerEvent:Connect(function(plr, bullet)
if game.ServerStorage.BulletTypes:FindFirstChild(bullet) then
plr.HiddenStats.BulletType.Value = bullet
end
end)
Local Script:
local plr = game.Players.LocalPlayer
script.Parent.MouseButton1Click:Connect(function()
if not plr.HiddenStats.BulletType.Value == "Default" then
game.ReplicatedStorage.ChangeBullet:FireServer("Default")
end
end)
