Someone explain to me How can I make a uniform giver with ProximityPrompt, like as soon as the player presses the button he has asking for in proximity he will keep the clothes
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Can someone tell me how I use proximity to equip a uniform?
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Hello!
To do that, you can use Triggered event from proximity prompt.
Add this script inside a part, where a proximityprompt exists as well, with default name.
Let's begin coding, first we connect to the event
script.Parent.ProximityPrompt.Triggered:Connect(function(player)
end)
Now, we change player's character clothes to something else
script.Parent.ProximityPrompt.Triggered:Connect(function(player)
player.Character.Shirt.ShirtTemplate = "rbxassetid://1" -- change 1 to your id
player.Character.Pants.PantsTemplate = "rbxassetid://1" -- change 1 to your id as well.
end)
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