Hi, I'm trying to add an option to disable or enable global shadow and next time you join you don't have to change the option anymore.
Here the script in ServerScriptService
local DSService = game:GetService("DataStoreService")
local SV= DSService:GetDataStore("SettingsValues")
local Players = game:GetService("Players")
local Storage = game:GetService("ReplicatedStorage")
local SE = Storage:WaitForChild("ShadowsEnabled")
local SD = Storage:WaitForChild("ShadowsDisabled")
Players.PlayerAdded:Connect(function(player)
local gui = player.PlayerGui
local settingsoptions = Instance.new("Folder", gui)
settingsoptions.Name = "option"
local Shadows = Instance.new("IntValue", settingsoptions)
Shadows.Name = "Shadows"
local key = "Volume_"..player.UserId
SV:GetAsync(key, player.PlayerGui.option.Shadows.Value)
if player.PlayerGui:FindFirstChild("option").Shadows.Value == 1 then
game.Lighting.GlobalShadows = false
print("ONE")
elseif player.PlayerGui:FindFirstChild("option").Shadows.Value == 0 then
game.Lighting.GlobalShadows = true
print("ZERO")
end
end)
SE.OnServerEvent:Connect(function(player)
local key = "User-ID"..player.UserId
local res = SV:SetAsync(key, player.PlayerGui.option.Shadows.Value)
print("Enabled")
end)
SD.OnServerEvent:Connect(function(player)
local key = "User-ID"..player.UserId
local res = SV:SetAsync(key, player.PlayerGui.option.Shadows.Value)
print("Disabled")
end)
Here the script on Disabling it
local Storage = game:GetService("ReplicatedStorage")
local RE = Storage:WaitForChild("ShadowsDisabled")
local Player = game.Players.LocalPlayer
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Parent.option.Shadows.Value = 1
RE:FireServer(script.Parent.Parent.Parent.Parent.option.Shadows.Value)
end)
And here the script on enabling it
local Storage = game:GetService("ReplicatedStorage")
local RE = Storage:WaitForChild("ShadowsEnabled")
local Player = game.Players.LocalPlayer
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Parent.option.Shadows.Value = 0
RE:FireServer(script.Parent.Parent.Parent.Parent.option.Shadows.Value)
end)
I'm not sure if it save or not cause it surely print Disabled/Enabled
