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COMMUNITY QUESTION

Why doesn't this script work anymore?

a few weeks ago this script was working but it isn't now I'm not sure if it's broken or not help?

-- setup local variables
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 21867340

game.Players.PlayerAdded:connect(function()
	print("start")
local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage()
for _, DevProductContainer in pairs(DeveloperProducts) do
    for Field, Value in pairs(DevProductContainer) do
        print(Field .. ": " .. Value)
    end
    print(" ")
end
print("end")
end)

-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo) 

	-- find the player based on the PlayerId in receiptInfo
	for i, player in ipairs(game.Players:GetChildren()) do
		if player.userId == receiptInfo.PlayerId then
			
			
			-- check which product was purchased
			if receiptInfo.ProductId == productId then
				
				-- handle purchase. In this case we are healing the player.
				player.Character.Humanoid.Health = 100
				-- more feedback for the player.
				game.Workspace.DisplayScreen.SurfaceGui.TextBox.Text = player.Name .. " has purchased a healing potion."
			end
		end
	end	
	
	-- record the transaction in a Data Store
	local playerProductKey = "p_" .. receiptInfo.PlayerId .. "_p_" .. receiptInfo.PurchaseId
	ds:IncrementAsync(playerProductKey, 1)	
	
	-- tell ROBLOX that we have successfully handled the transaction
	return Enum.ProductPurchaseDecision.PurchaseGranted		
end


 

	

1 answer

wait(0.01)
-- setup local variables
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 21867340

game.Players.PlayerAdded:connect(function()
    print("start")
local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage()
for _, DevProductContainer in pairs(DeveloperProducts) do
    for Field, Value in pairs(DevProductContainer) do
        print(Field .. ": " .. Value)
    end
    print(" ")
end
print("end")
end)

-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo) 

    -- find the player based on the PlayerId in receiptInfo
    for i, player in ipairs(game.Players:GetChildren()) do
        if player.userId == receiptInfo.PlayerId then


            -- check which product was purchased
            if receiptInfo.ProductId == productId then

                -- handle purchase. In this case we are healing the player.
                player.Character.Humanoid.Health = 100
                -- more feedback for the player.
                game.Workspace.DisplayScreen.SurfaceGui.TextBox.Text = player.Name .. " has purchased a healing potion."
            end
        end
    end 

    -- record the transaction in a Data Store
    local playerProductKey = "p_" .. receiptInfo.PlayerId .. "_p_" .. receiptInfo.PurchaseId
    ds:IncrementAsync(playerProductKey, 1)  

    -- tell ROBLOX that we have successfully handled the transaction
    return Enum.ProductPurchaseDecision.PurchaseGranted     
end






Just add the wait at the top.

2 comments

0

Please do not just simply post code, for that does not help the user to understand the reason behind your answer.

0

It did not work

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