local ps = game:GetService("PhysicsService")
ps:CreateCollisionGroup("BDoorsGrp")
ps:CreateCollisionGroup("RDoorsGrp")
ps:CreateCollisionGroup("BPlayersGrp")
ps:CreateCollisionGroup("RPlayerssGrp")
local bDoors = workspace.BDoors:GetChildren()
local rDoors = workspace.RDoors:GetChildren()
local function setDoorColGrp(doorTbl, group)
for i=1, #doorTbl, 1 do
ps:SetPartCollisionGroup(doorTbl[i], group)
end
end
setDoorColGrp(bDoors, "BDoorsGrp")
setDoorColGrp(rDoors, "RDoorsGrp")
local function setPlayerColGrp(char, group)
for i, child in ipairs(char:GetChildren()) do
if child:IsA("BasePart") then
ps:SetPartCollisionGroup(child, group)
end
end
char.DescendantAdded:Connect(function(desc)
if desc:IsA("BasePart") then
ps:SetPartCollisionGroup(desc, group)
end
end)
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(function(char)
if player.Team.Name == "Blue" then
setPlayerColGrp(char, "BPlayersGrp")
else
setPlayerColGrp(char, "BPlayersGrp")
end
end)
end
game.Players.PlayerAdded:Connect(onPlayerAdded)
ps:CollisionGroupSetCollidable("BDoorsGrp", "BPlayersGrp", false)
ps:CollisionGroupSetCollidable("RDoorsGrp", "RPlayersGrp", false)
How do I make where RPlayers (Red Team) can collide with RDoors?
