UserInputService = game:GetService("UserInputService")
local Spawn1 = game.Workspace.SpawnLocation
UserInputService.InputBegan:Connect(function(input, GameProcessedEvent)
local RandomEvent = math.random(1,5)
if input.KeyCode == Enum.KeyCode.E and RandomEvent == 1 then
Spawn1 = BrickColor.new("Really red")
end
if input.KeyCode == Enum.KeyCode.E and RandomEvent == 2 then
Spawn1 = BrickColor.new("Baby blue")
end
if input.KeyCode == Enum.KeyCode.E and RandomEvent == 3 then
Spawn1 = BrickColor.new("Gold")
end
if input.KeyCode == Enum.KeyCode.E and RandomEvent == 4 then
Spawn1 = BrickColor.new("Grey")
end
if input.KeyCode == Enum.KeyCode.E and RandomEvent == 1 then
Spawn1 = BrickColor.new("Beige")
end
end)
Someone could explain why it's not changing colors?
