Need help on how when a player spawns in, a texture is cloned into each handle of the accessory.
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How to copy a texture to every accessory on a player?
1 answer
✓ Accepted answer
Make a script inside ServerScriptService and paste this:
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local id = "rbxassetid://1234" -- change "1234" to your id
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
repeat wait() until char:FindFirstChildWhichIsA("Accessory") -- waits until accessories have loaded in
for i, v in pairs(char:GetChildren()) do -- loops through all the parts of the character
if v:IsA("Accessory") then -- checks if v is an accessory
if v:FindFirstChild("Handle") then -- checks if there is a handle
v:FindFirstChild("Handle").TextureID = id -- sets the textureId to your id
end
end
end
end)
end)
Remember to change 1234 to your id, otherwise it wont work
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2 comments
Amazing! I appreciate it.
No problem! :-)