They teleport just like I want them to, but I can't seem to make it so that they don't teleport to a spot when someone else is there. Any ideas?
game:GetService("ReplicatedStorage").Ready.Changed:Connect(function()
if game.ReplicatedStorage.Ready.Value == true then
local riou = workspace.Riou
local mori = workspace.Mori
local hina = workspace.Hina
local asui = workspace.Asui
local senpai = workspace.Senpai
local offstageright = workspace.OffstageRight
local offstageleft = workspace.OffstageLeft
local rightstagecorner = workspace.StageCornerRight
local leftstagecorner = workspace.StageCornerLeft
local bydoorleft = workspace.ByDoorLeft
local bydoorright = workspace.ByDoorRight
local nearcloset = workspace.NearCloset
local counter = workspace.Counter
local llight = game:GetService("ReplicatedStorage").LLight
local rlight = game:GetService("ReplicatedStorage").RLight
local rdoor = game:GetService("ReplicatedStorage").RDoor
local ldoor = game:GetService("ReplicatedStorage").LDoor
local p1
local p2
local p3
local p4
local p5
local p6
local p7
local p8
local jumpscared = false
local animetronicmoving
local upnext = 0
while wait(math.random(5, 10)) do
local whomoves = math.random(1, 4)
if whomoves == 1 then
animetronicmoving = riou
elseif whomoves == 2 then
animetronicmoving = mori
elseif whomoves == 3 then
animetronicmoving = hina
elseif whomoves == 4 then
animetronicmoving = asui
end
if upnext == 1 then
upnext = 0
animetronicmoving = p1
elseif upnext == 2 then
upnext = 0
animetronicmoving = p2
end
local position = math.random(1, 12)
if position == 1 then
animetronicmoving.HumanoidRootPart.CFrame = offstageright.CFrame
p1 = animetronicmoving
elseif position == 2 then
animetronicmoving.HumanoidRootPart.CFrame = offstageleft.CFrame
p2 = animetronicmoving
elseif position == 3 then
animetronicmoving.HumanoidRootPart.CFrame = rightstagecorner.CFrame
p3 = animetronicmoving
elseif position == 4 then
animetronicmoving.HumanoidRootPart.CFrame = leftstagecorner.CFrame
p4 = animetronicmoving
elseif position >=5 then
animetronicmoving.HumanoidRootPart.CFrame = bydoorleft.CFrame
p5 = animetronicmoving
print(animetronicmoving)
while wait() do
if llight.Value == true then
workspace.Spotted:Play()
print("Spotted")
upnext = 1
end
if ldoor.Value == false then
wait(1.5)
if ldoor.Value == false then
print("Jumpscared")
end
end
end
elseif position >= 8 then
animetronicmoving.HumanoidRootPart.CFrame = bydoorright.CFrame
p6 = animetronicmoving
print(animetronicmoving)
while wait() do
if rlight.Value == true then
workspace.Spotted:Play()
print("Spotted")
upnext = 2
end
end
if rdoor.Value == false then
wait(1.5)
if rdoor.Value == false then
print("Jumpscared")
end
end
elseif position == 11 then
animetronicmoving.HumanoidRootPart.CFrame = nearcloset.CFrame
p7 = animetronicmoving
elseif position == 12 then
animetronicmoving.HumanoidRootPart.CFrame = counter.CFrame
p8 = animetronicmoving
end
end
end
end)

2 comments
With someone else you mean players or other animatronics?
another animatronic