I have a script that needs to play a sound when typing in text is done and enter is pressed. But it currently doesn't work as thought, instead it plays a random sound when the "sound origin" is spawned.
local txtbox = script.Parent.Parent.ask
local snd = game.Workspace.Ben.sounds
local sounds = {snd.Yes, snd.No, snd.Augh, snd.Nah, snd.Hohoho}
if txtbox.Text ~= "" then
return
else
local plrn = sounds[math.random(1, #sounds)]
plrn:Play()
end

2 comments
https://developer.roblox.com/en-us/api-reference/event/TextBox/FocusLost
Dude, I just can't tell you how grateful I am. I had my code in basic script...