This is a section of a script for a round system.
local roundlength = map:FindFirstChild("Time").Value
local canwin = true
local playingchars = ingame:GetChildren()
local gameongoing = game.Workspace.GameOngoing
gameongoing.Value = true
if map:FindFirstChild("Genre").Value == "Survival" then
if map:FindFirstChild("Game") then
map:FindFirstChild("Game").Disabled = false
end
local gamescript = map:FindFirstChild("Game")
repeat
wait(1)
roundlength = roundlength - 1
until #playingchars == 0 or roundlength == 0
gameongoing.Value = false
gamescript.Disabled = true
if #playingchars == 0 and roundlength > 0 then
message.Value = "Nobody survived!"
wait(5)
This part of the script is supposed to end the round when everyone is dead. The "playingchars" variable is all of the character models in the ingame folder ie. the players that are alive and playing the round. The "gamescript" variable is the script inside the map which controls the round and allows for it to work. The "roundlength" variable is the length of the round which counts down until either everyone is dead (the number of playingchars is 0) or until it reaches 0, at which point the gamescript is disabled.
The condition at the bottom is meant to be met which all players are dead and there is still time remaining, however after testing it multiple times, the round simply continues after I die.
I made a similar script for a similar game a while back and it worked fine:
if map:FindFirstChild("Type").Value == "Survival" then
if map:FindFirstChild("Game") then
map:FindFirstChild("Game").Disabled = false
end
message.Value = "Time left: "..roundlength
wait(1)
repeat
roundlength = roundlength - 1
message.Value = "Time left: "..roundlength
wait(1)
until roundlength == 0 or #ingame:GetChildren() == 0
if map:FindFirstChild("Game") then
map:FindFirstChild("Game").Disabled = true
end
if #ingame:GetChildren() == 0 and roundlength > 0 then
map:Destroy()
message.Value = "No one won :("
wait(3)
Not too sure what I'm doing wrong here.

1 comment
Could you possibly provide more of the code so I can help you better?