the error script (its receiving remote script)t:

game.ReplicatedStorage.Remote.OnServerEvent:Connect(function(falls, item, plr)
	print(falls)
	print(item)
	print(plr)
	if game.Players:FindFirstChild(plr).leaderstats["???????"].Value == falls then
		game.ReplicatedStorage.items:FindFirstChild(item):Clone().Parent = game.Players:FindFirstChild(plr).Backpack
	elseif game.Players:FindFirstChild(plr).leaderstats["???????"].Value > falls then
		game.ReplicatedStorage.items:FindFirstChild(item):Clone().Parent = game.Players:FindFirstChild(plr).Backpack
	else
		plr:Kick("????????: false")
	end
end)

now the sending script

script.Parent.MouseButton1Click:Connect(function()
	if game.Players.LocalPlayer.leaderstats["???????"].Value == script.Parent.falls.Value then
		workspace.alert:Play()
		
		 game.ReplicatedStorage.Remote:FireServer(script.Parent.falls.Value, 
 script.Parent.item.Value, game.Players.LocalPlayer.Name)
 	 elseif game.Players.LocalPlayer.leaderstats["???????"].Value > script.Parent.falls.Value 
 then
		 workspace.alert:Play()
		
	 	 game.ReplicatedStorage.Remote:FireServer(script.Parent.falls.Value, 
 script.Parent.item.Value, game.Players.LocalPlayer.Name)
	 end
	
 end)

if anyone could help that would be great

3 comments

0

First of all, you shouldn't trust the client. Second of all, Events in general don't support tuples, so you have to send dictionaries instead. Third of all, the first argument of a OnServerEvent is the player that sent it, so you don't have to specify the player from the client.

0

I'm not sure about the "not supporting tuples" part, but in my experience, it doesn't work that way.

0

thanks