So there was a problem where a gun I'm making that uses Instance.new(), It works perfectly but the problem Is where I tried making a bodythrust via the shooting script and parented the bodythrust to the bullet (Which the bodythrust Is called "newBulletSpeed" and the bullet Iself "newBullet"). And as the title says, It doesn't move
script: Ignore the audio scripts, there not the problem
local tool = script.Parent
local music = tool:WaitForChild("Meme")
local equipsound = tool:WaitForChild("Equip")
local unequipped = tool:WaitForChild("Unequipped")
local pew = tool:WaitForChild("Pew")
tool.Equipped:Connect(function()
music:Play()
equipsound:Play()
end)
tool.Unequipped:Connect(function()
music:Stop()
unequipped:Play()
end)
tool.Activated:Connect(function()
pew:Play()
local newBullet = Instance.new('Part')
local newBulletSpeed = Instance.new('BodyThrust')
newBullet.Parent = game.Workspace
newBulletSpeed.Parent = newBullet.Parent
newBulletSpeed.Force = Vector3.new(3000,100,0)
newBullet.Size = Vector3.new(1,1,1)
newBullet.Position = script.Parent.Handle.Position
newBullet.Orientation = script.Parent.Handle.Orientation
newBullet.Touched:Connect(function(hit)
local humanoid = hit.Parent:WaitForChild("Humanoid")
if humanoid then
humanoid:TakeDamage(5)
end
end)
wait(1)
newBullet:Destroy()
end)
