So I made a GUI that is supposed to play an animation upon being clicked on. I put a local script in every one of the Button Labels and wrote this script:
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://8836638864"
local trackanimation = nil
local playability = true
function playAnimation (animationSource)
if playability == true then
local plr = game.Players.LocalPlayer
trackanimation = plr.Character.Humanoid:LoadAnimation (animation)
trackanimation.KeyframeReached:Connect(function()
print("Animation Successfully Played") --I put this in to test if it worked and it did
end)
trackanimation:Play()
end
end
script.Parent.MouseButton1Click:Connect(playAnimation)
The thing is, it works in Studio but doesn't work in-game and I have a feeling that it has something to do with FE but I have no idea how to fix it and I have searched online but it didn't really apply to this. I hope somebody can help me figure it out!

3 comments
are you sure you own the animation?
Yes I made it myself. My username is PoInareffe since I changed it last year.
LoadAnimation is deprecated idk how that would relate to this issue tho