I have modeled and rigged a custom character together but its not an R6 nor R16, mainly cuz its got 8 legs lol.
So I presumed that Humanoid:WalkToPart() or Humanoid:WalkToPoint won't probably be efficient to make it move around. Are there any efficient way I can make it move around??

1 comment
I'm not sure what you mean by efficient, but Humanoid:WalkTo() could be what you're looking for.