I have a rocket that has a custom spawn point, (I know this works without the custom spawn point.)

This is a tool by the way.

Anyways, I have changed the spawn point of the rocket so it spawns from a part somewhere else, now I have that much done, and it spawns where it should, but it explodes instantly.

		local spawnPosition = ML.Position +(ML.CFrame.lookVector * (ML.Size.Z / 2))
		RocketClone.CFrame = CFrame.new(spawnPosition, targetPosition) --NOTE: This must be done before assigning Parent
		DebrisService:AddItem(RocketClone, 30)
		RocketClone.Parent = Workspace

Line one is the line that I had been playing with to try and move the spawn point. Now, I think what needs to happen, is instead of it spawning directly on ML (the spawn point), it needs to spawn two studs above that. How do I do that?