So there Is a problem, I am making a bossfight game and there would be a spawner that spawns beanos however the problem Is that beanos pathfinding script will work fine when not being cloned by replicated storage but will not work when being cloned by replicated storage, this all has to do by the moving script Itself

script:

local function FindTarget()
	local maxDistance = 100000
	local target = nil
	for i,v in pairs(workspace:GetChildren()) do
		if v:FindFirstChild("Humanoid") then
			if (v.Head.Position-script.Parent.Head.Position).magnitude < maxDistance then
				target = v.Head
			end
		end
	end
	return target
end

while wait() do
	local target = FindTarget()
	if target then
		script.Parent.Humanoid:MoveTo(target.Position)
	end
end