I'm trying to make a script that makes it so when somebody clicks a button a part spawns in every server and stays there even if there are no servers. A simple example would be when I would spawn a block, leave and then join a new server there would be no block. I don't know if it is even possible, but I don't really know.
Please Help.
local MessagingService = game:GetService("MessagingService")
local Click = game.Workspace.Part.ClickDetector
local success,errormessage = pcall(function()
MessagingService:SubscribeAsync("Global",function(msg)
local Part = Instance.new("Part",game.Workspace)
Part.Name = "Start"
end)
end)
wait(2)
local success,errormessage = pcall(function()
Click.MouseClick:Connect(function()
MessagingService:PublishAsync("Global","part")
end)
end)
