So I used this
script.Parent.Touched:Connect(function(hit)
local character = hit.Parent
local player = game.Players:GetPlayerFromCharacter(character)
if player then
if player.Team.Name ~= script.Team.Value then
character.Humanoid.Health = character.Humanoid.Health -math.random(50,100)
end
end
end)
And It damages the players on the other team but not NPC'S, how can I change It so NPC's can be damage as well of enemies on the other team? (NOTE: AN STRINGE VALUE IS INSIDE OF THE SCRIPT)
