I want to make it so when a team gets a specific amount of kills the round ends instead of ending one the timer is over. How would I do it?
local Time = game.ReplicatedStorage.Time
local BlueKill = game.ReplicatedStorage.BlueKill
local RedKill = game.ReplicatedStorage.RedKill
local Status = game.ReplicatedStorage.Status
local Teams = game:GetService("Teams")
local BlueTeam = 0
local RedTeam = 0
function TimeWait(TimeToWait)
Time.Value = TimeToWait
repeat
wait(1)
Time.Value -= 1
until Time.Value < 1
end
game.Players.PlayerAdded:Connect(function(player)
if Status.Value == "Round in progress" then
if BlueTeam < RedTeam then
BlueTeam += 1
player.Team = Teams.Blue
player.TeamColor = Teams.Blue.TeamColor
elseif RedTeam < BlueTeam then
RedTeam += 1
player.Team = Teams.Red
player.TeamColor = Teams.Red.TeamColor
end
wait(1)
player:LoadCharacter()
end
player.CharacterAdded:Connect(function(character)
character.Humanoid.Died:Connect(function()
if character.Humanoid:FindFirstChild("creator") then
local killer = character.Humanoid:FindFirstChild("creator").Value
if killer.TeamColor == Teams.Blue.TeamColor then
BlueKill.Value += -1
else
RedKill.Value += -1
end
end
end)
end)
end)
while true do
BlueTeam = 100
RedTeam = 100
RedKill.Value = 100
BlueKill.Value = 100
for _,v in pairs(game.Players:GetChildren()) do
v.Team = Teams.Neutral
v.TeamColor = Teams.Neutral.TeamColor
end
Status.Value = "Intermission"
TimeWait(20)
if #game.Players:GetChildren() < 2 then
Status.Value = "Waiting for more players..."
TimeWait(5)
else
Status.Value = "Round In Progress"
for _,v in pairs(game.Players:GetChildren()) do
if BlueTeam <= RedTeam then
BlueTeam += 1
v.Team = Teams.Blue
v.TeamColor = Teams.Blue.TeamColor
elseif RedTeam < BlueTeam then
RedTeam += 1
v.Team = Teams.Red
v.TeamColor = Teams.Red.TeamColor
end
end
TimeWait(20)
for _,v in pairs(game.Players:GetChildren()) do
v.Team = Teams.Neutral
v.TeamColor = Teams.Neutral.TeamColor
end
wait(1)
if BlueKill.Value < RedKill.Value then
Status.Value = "Blue Win!"
elseif RedKill.Value < BlueKill.Value then
Status.Value = "Red Win!"
else
Status.Value = "Tie!"
end
TimeWait(5)
end
end

1 comment
I never really operated with teams but I think you can add all of the player's kill in the team and if it >= an amount then the round can end