I need to make a button that will count the players who are standing on it. And separately output all the players on the server to a variable. So that if all the players on the server are on the button and the number is equal to all the players on the server, then another script is played
example
local plrmaxs = game.Lighting.enemies.plrmax
local plrmin = game.Lighting.enemies.plrmin
local status = game.Lighting.statusvalue
local mouse = player:GetMouse()
game.Players.PlayerAdded:Connect(function()
plrmaxs.Value = plrmaxs.Value+1
end)
game.Players.PlayerRemoving:Connect(function()
plrmaxs.Value = plrmaxs.Value-1
end)
function onTouch(part)
wait()
plrmin.Value = plrmin.Value+1
end
function endTouch(part)
wait()
plrmin.Value = plrmin.Value-1
end
if plrmin.Value >= plrmaxs.Value then
print("RESTART")
wait(3)
status.Value = "NEED TO TRY AGAIN. RESTART"
game.Workspace.Zat:ClearAllChildren()
else
wait()
end
script.Parent.Touched:connect(onTouch)
script.Parent.TouchEnded:connect(endTouch)
