I have gutted a model of Gold Ore from a friend's map that used to be able to be mined with a pickaxe tool. I'm not sure what happened but they completely broke and cease to work.
Help would be greatly appreciated!
Code for ore that is being mined:
local model = script.Parent
local backup = model:clone()
local value = model.Dead
function breakApart()
local c = model:GetChildren()
local v = Vector3.new(math.random(-1, 1), 0, math.random(-1, 1))
for index, child in pairs(c) do
if child.Name == "Gold" then
child:remove()
end
end
end
function onDied()
breakApart()
wait(3)
backup.Parent = game.Workspace
backup:MakeJoints()
model:remove()
end
value.Changed:connect(onDied)
Code for pickaxe tool:
local damage = 1
local money = 15
local reload = 1.5
local tool = script.Parent
local debounce = true
function getDist(pos, pos2)
return (pos - pos2).magnitude
end
function message(parent, text, time)
local m = Instance.new("Message")
m.Text = text
m.Parent = parent
wait(time)
m:remove()
end
function onButton1Down(mouse)
local target = mouse.Target
if target == nil then return end
if debounce == false then return end
if target.Parent == nil then return end
if target.Parent.Name ~= "Mine" then return end
local player = tool.Parent.Parent
local char = player.Character
if player == nil then return end
local dist = getDist(target.Position, char.Head.Position)
if dist > 3 then return end
local treehp = target.Parent.HP
local treedead = target.Parent.Dead
if treehp == nil or treedead == nil then return end
if treehp.Value > 0 then
treehp.Value = treehp.Value - damage
elseif treehp.Value < 1 and treedead.Value == false then
treedead.Value = true
local cash = player.leaderstats.Gold
cash.Value = cash.Value + money
end
if treedead.Value == false then
debounce = false
message(player, "Resting, "..(treehp.Value + 1).." hits to go", reload)
debounce = true
end
end
function onSelected(mouse)
print("Equipped")
mouse.Button1Down:connect(function () onButton1Down(mouse) end)
end
tool.Selected:connect(onSelected)

1 comment
Thank you for your help. I'm not sure to put the code block though; any pointers?