local player = nil
game.Players.PlayerAdded:Connect(function(plr)
player = plr
end)
local supplycrate = game.Workspace.Items["Supply Crate"]
local Timer = 10
local function SpawnAirdrop()
local GUI = player:WaitForChild("PlayerGui"):WaitForChild("SupplyCrate")
local spawns = {
Vector3.new(-83.777, 55.416, -257.739)
}
local newSupplyCrate = supplycrate:Clone()
newSupplyCrate.Parent = game.Workspace
newSupplyCrate.Position = Vector3.new(math.random(#spawns))
print(tostring(supplycrate.Position))
GUI.Enabled = true
end
wait(Timer)
SpawnAirdrop()
This is code is in a server script, I'm trying to clone a supply drop and set its posiiton to one of the positions in the spawns table. But the position doesn't seem to be working as its printing this position (-46.345863342285156, -60.3950080871582, -500.4015808105469) Which is obv not the one it should be printing. (eventually there will be more spawns but there is only one just for testing)

1 comment
Thanks it worked!