So I've been trying to make a button so my sister and brother can play a small Spider-Man game i made. I am super nooby at coding, and I don't understand much of it at all. Could someone plz show me what to do? I managed to make the button on screen but it doesnt do anything here is the script I use for pc web swinging. How do I transfer it to mobile?
wait(0.25)
local q = nil
local e = nil
local a = nil
local b = nil
local ply = game.Players.LocalPlayer
local char = ply.Character
local mouse = ply:GetMouse()
local bp = Instance.new("BodyPosition",char.Torso)
local bg = Instance.new("BodyGyro",char.Torso)
local bgdest = Vector3.new()
local pfvalue = Instance.new("BoolValue",char)
local gas = nil
local numqe = 0
local numq = 0
local nume = 0
local nums = 0
local weightless = nil
bg.maxTorque = Vector3.new(0,0,0)
bp.maxForce = Vector3.new(0,0,0)
bp.P = 1500
mouse.KeyDown:connect(function(key)
if key == "q" and not q and mouse.Target then
if (mouse.Hit.p - char.Torso.Position).magnitude < 200 then
pfvalue.Value = true
a = mouse.Hit.p
q = Instance.new("SelectionPointLasso",char)
q.Color = BrickColor.new("White")
q.Point = mouse.Hit.p
q.Humanoid = char.Humanoid
if char.Torso:FindFirstChild("Smoke") then
game:GetService("Debris"):AddItem(char.Torso.Smoke,0)
end
if not weightless then
weightless = Instance.new("BodyPosition",char.Head)
weightless.maxForce = Vector3.new(0,1000,0)
weightless.position = Vector3.new(0,1000,0)
coroutine.resume(coroutine.create(function()
local current = weightless
wait(0.25)
if current == weightless then
weightless.maxForce = Vector3.new(0,750,0)
end
end))
end
end
elseif key == "e" and not e and mouse.Target then
if (mouse.Hit.p - char.Torso.Position).magnitude < 200 then
pfvalue.Value = true
b = mouse.Hit.p
e = Instance.new("SelectionPointLasso",char)
e.Color = BrickColor.new("White")
e.Point = mouse.Hit.p
e.Humanoid = char.Humanoid
if char.Torso:FindFirstChild("Smoke") then
game:GetService("Debris"):AddItem(char.Torso.Smoke,0)
end
if not weightless then
weightless = Instance.new("BodyPosition",char.Head)
weightless.maxForce = Vector3.new(0,5000,0)
weightless.position = Vector3.new(0,700,0)
coroutine.resume(coroutine.create(function()
local current = weightless
wait(0.25)
if current == weightless then weightless.maxForce = Vector3.new(0,1000,0)
end
end))
end
end
elseif key == " " and (q or e) then
if q then
game:GetService("Debris"):AddItem(q,0)
end
if e then
game:GetService("Debris"):AddItem(e,0)
end
q,e = nil, nil
bgdest = char.Torso.Position + (char.Torso.CFrame.lookVector * 125)
gas = Instance.new("Smoke",char.Torso)
gas.Size = 0.1
gas.Opacity = 0.25
if not weightless then
weightless = Instance.new("BodyPosition",char.Head)
weightless.maxForce = Vector3.new(0,10000,0)
weightless.position = Vector3.new(0,1000,0)
coroutine.resume(coroutine.create(function()
local current = weightless
wait(0.25)
if current == weightless then
weightless.maxForce = Vector3.new(0,5000,0)
end
end))
end
end
end)
mouse.KeyUp:connect(function(key)
if key == "q" and q then
if not e then
pfvalue.Value = false
end
game:GetService("Debris"):AddItem(q,0)
q = nil
a = nil
if weightless then
game:GetService("Debris"):AddItem(weightless,0)
weightless = nil
end
elseif key == "e" and e then
if not q then
pfvalue.Value = false
end
game:GetService("Debris"):AddItem(e,0)
e = nil
b = nil
if weightless then
game:GetService("Debris"):AddItem(weightless,0)
weightless = nil
end
end
end)
pfvalue.Changed:connect(function()
if pfvalue.Value == false then
char.Humanoid.PlatformStand = false
char["Left Leg"].CanCollide = false
char["Right Leg"].CanCollide = false
char["Left Arm"].CanCollide = false
char["Right Arm"].CanCollide = false
else
char.Humanoid.PlatformStand = true
char["Left Leg"].CanCollide = true
char["Right Leg"].CanCollide = true
char["Left Arm"].CanCollide = false
char["Right Arm"].CanCollide = false
end
end)
function grapple()
wait()
local pos = char.Torso.Position
if q and e then
local tab = {a.x,a.y,a.z,b.x,b.y,b.z}
local x = {}
numqe = numqe + 1
local num = numqe
for i = 1,3 do
table.insert(x,(tab[i] + tab[i+3])/2)
end
bp.position = Vector3.new(unpack(x))
bp.D = 10
bp.maxForce = Vector3.new(4500 * (math.abs(pos.x-bgdest.x)/200) + 3000,4500 * (math.abs(pos.y-bgdest.y)/200) + 3000,4500 * (math.abs(pos.z-bgdest.z)/200) + 3000)
wait(1)
if num == numqe then
bp.D = 0
end
elseif q then
numq = numq + 1
local num = numq
bp.position = a
bp.D = 10
bp.maxForce = Vector3.new(4000 * (math.abs(pos.x-bgdest.x)/200) + 3000,4500 * (math.abs(pos.y-bgdest.y)/200) + 3000,4500 * (math.abs(pos.z-bgdest.z)/200) + 3000)
bgdest = a
bg.maxTorque = Vector3.new(5000,5000,5000)
wait(1)
if num == numq then
bp.D = 0
end
elseif e then
nume = nume + 1
local num = nume
bp.position = b
bp.D = 10
bp.maxForce = Vector3.new(4000 * (math.abs(pos.x-bgdest.x)/200) + 3000,4500 * (math.abs(pos.y-bgdest.y)/200) + 3000,4500 * (math.abs(pos.z-bgdest.z)/200) + 3000)
bgdest = b
bg.maxTorque = Vector3.new(5000,5000,5000)
wait(1)
if num == nume then
bp.D = 0
end
elseif char.Torso:FindFirstChild("Smoke") then
nums = nums + 1
num = nums
bp.position = bgdest
bp.D = 10
bp.maxForce = Vector3.new(4000 * (math.abs(pos.x-bgdest.x)/200) + 2000,4500 * (math.abs(pos.y-bgdest.y)/200) + 2000,4500 * (math.abs(pos.z-bgdest.z)/200) + 2000)
bg.maxTorque = Vector3.new(6000,6000,6000)
wait(1)
if num == nums then
bp.D = 0
end
else
bp.maxForce = Vector3.new(0,0,0)
bg.maxTorque = Vector3.new(0,0,0)
end
end
mouse.KeyDown:connect(grapple)
mouse.KeyUp:connect(grapple)
while wait() do
bg.cframe = CFrame.new(char.Torso.Position,bgdest)
end

2 comments
Mate, use the code block feature.
Lol new to this website, how do I use code block?