I have a game where you can mine stone rocks and it gives you stones, but the giveing stones doesn't work

Here is the main code:

local Stone = script.Parent
local MaxHealth = 100
local PickUpItem = require(game.ServerScriptService.ManageItems)
local PlaneAxe = game.Workspace["Tactical Axe"]
local IsAxe = false
local PlaneAxeDmg  = 10
local stones = game.Workspace.Items.Resources:FindFirstChild("Stones")

local CD = Stone:FindFirstChild("ClickDetector")
local Stones = Stone.StoneAmount.Value
local damageDone = 0
local humanoid = Stone:FindFirstChildWhichIsA("Humanoid")

print("Test")
CD.MouseClick:Connect(function(player)
	if Stone:FindFirstChild("Humanoid") then
		print("Humnaoid yes!")
		if IsAxe == true then
			print("Hit by an axe")
			local CurrentHealth = humanoid.Health
			local newHealth = CurrentHealth - PlaneAxeDmg
			humanoid.Health = newHealth
			damageDone += PlaneAxeDmg
			local amount1 = Stones - damageDone
			for hit = 1, damageDone do -- for each hit a player has done to stone node 
				if not humanoid.Died then
					PickUpItem.PickUpItem(stones, amount1, player) -- Pick up item, ItemAmount and give to the player
					if amount1 == 0 then						
						return
					end
				end
			end
			if humanoid.Health == 0 then
				damageDone = 0
				Stone.HasMined.Value = true
				PickUpItem.PickUpItem(stones, amount1, player)
				humanoid:Destroy()
				--PickUpItem.PickUpItem(stones, 1, player)
			end
		end
	else return		
	end
end)
PlaneAxe.Equipped:Connect(function()
	IsAxe = true
end)

PlaneAxe.Unequipped:Connect(function()
	IsAxe = false
end)


Here is the module script ManagItems;

local module = {}
local Popup = require(game.ServerScriptService.PopUp)
module.PickUpItem = function(item, amount, player)
local Parent = game.Workspace.Items:FindFirstChild(tostring(item), true)
	if Parent then
		item:Clone()
		item.Parent = player.Backpack
		Popup.PopUpItem(item, amount, player)
	else print("No item found!")
		
	end
end
return module

So basically when i kill the stone rock, it prints to console saying "No Item Found" Which restricts the script from giving the items. ALSO another thing is the click detector only works when you hold down control and then click, it doesn't work when you click it normally. Please help!

Also need help with giving the item everytime the stone node/rock loses its health, you can probably see i tried with maths but it doesn't work

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