I'm working with an NPC and am trying to enable/disable some billboard guis when it walks in certain directions. Nothing happens when I try this with the npc but it does work when I try this with the player
local camera = game.Workspace.CurrentCamera
local humanoid = script.Parent:FindFirstChild("Humanoid")
local pb1 = game.Workspace.Dummy:WaitForChild("Bag").pb1
local pb2 = game.Workspace.Dummy:WaitForChild("Bag").pb2
function Test(disabled)
if (humanoid.MoveDirection:Dot(camera.CFrame.RightVector) > 0) then --when the npc runs upwards or to the right, pb2 is no longer visible and pb1 becomes visible.
pb1.Enabled = true
pb2.Enabled = false
elseif (humanoid.MoveDirection:Dot(camera.CFrame.RightVector) < 0) then ----when the npc runs downwards or left, pb1 is no longer visible and pb2 becomes visible.
pb1.Enabled = false
pb2.Enabled = true
end
end
humanoid.Running:Connect(Test)
(not sure if this method is for the player's humanoid only)
