So I basically have a zombie script I plan to make a zombie script I mean
Buildings will be falling randomly in my game and I need to know if the path will be blocked or not. So I can recauclate it but
I dont understand do I use one event or what?
I don't understand the Path:CreatePath() also
do I only need to do only one :CreatePath() and
Use ComputeAsync for each different zombie since they willl be all going different ways?

6 comments
https://developer.roblox.com/en-us/articles/Pathfinding this might be of assistance
I read all of them but Im having trouble understanding the blocked event for multiple AI NPCS
Cause I need to take into account other zombies if the blocked event fires once for one zombie since I use only one :CreatePath
Unless you reccomend I use multiple :CreatePath()
i guess you should compute every blocked connection individually (since theres no realistic way you'd do it without some sort of masterscript of sorts)
Wouldn't that mean I would use different :CreatePath() function for every single zombie?