So I have this local script inside of a textbutton http://prntscr.com/267ak51
local grow = script.Parent
local player = game.Players.LocalPlayer
local HS = player.Character:WaitForChild("Humanoid").HeadScale
local BDS = player.Character:WaitForChild("Humanoid").BodyDepthScale
local BWS = player.Character:WaitForChild("Humanoid").BodyWidthScale
local BHS = player.Character:WaitForChild("Humanoid").BodyHeightScale
if player.Name == "xAsheshx" then
script.Parent.Parent.Parent.Enabled = true
grow.MouseButton1Click:Connect(function()
player.Character.Humanoid.HeadScale.Value = HS.Value * 2
player.Character.Humanoid.BodyDepthScale.Value = BDS.Value * 2
player.Character.Humanoid.BodyWidthScale.Value = BWS.Value * 2
player.Character.Humanoid.BodyHeightScale.Value = BHS.Value * 2
end)
end
It seems to actually change the numbers in the values but doesn't actually change the character size
Meaning the numbers go up but the player stays the same size.
I've done a good bit of research and my script isn't very different to a lot of other's coding. I thought this was a game restriction thing but I went through game settings and saw nothing that's holding it back.
I've even tried another person's script entirely with a server script and still the same results.
Any help will be appreciated, thanks!
