I am using BodyVelocity to make part bounce to PartPos but it's bouncing on the left instead.
local Settings = {Kick_Cooldown = 1, Kick_Force = 35}
local Direction = (Ball.Position - PartPos).Unit
local Velocity = Instance.new("BodyVelocity")
Velocity.Parent = Ball
Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
Velocity.Velocity = (Direction.Unit * Settings.Kick_Force) + Vector3.new(0, Settings.Kick_Force /1.05, 0)

2 comments
local Direction = (PartPos - Ball.Position).Unit
still not working