i have a script i made that moves you like speed with cframe with making the wasd keys move you with cframe but the problem is when i type in chat it also moves you how could I make this not happen? another issue is the part that goes under the player moves down slowly how could u make this not move at all?
local User = game:GetService("UserInputService")
local player = game:GetService("Players").LocalPlayer
local GuiService = game:GetService("StarterGui")
local mouse = game.Players.LocalPlayer:GetMouse()
local holdingWKey = false
local holdingSKey = false
local holdingAKey = false
local holdingDKey = false
local holdingSpaceKey = false
local holdingShiftKey = false
local startup = false
Speed_1 = -1
Speed_2 = 1
mouse.KeyDown:connect(function(key)
if key == "-" then
Speed_1 = Speed_1 + -0.2
GuiService:SetCore("SendNotification", {Title = "Speed", Text = "Speed has gone up";})
end
end)
mouse.KeyDown:connect(function(key)
if key == "=" then
Speed_2 = Speed_2 + 0.2
GuiService:SetCore("SendNotification", {Title = "Speed", Text = "Speed has gone up";})
end
end)
mouse.KeyDown:connect(function(key)
if key == "[" then
Speed_1 = Speed_1 + 0.2
GuiService:SetCore("SendNotification", {Title = "Speed", Text = "Speed has gone down";})
end
end)
mouse.KeyDown:connect(function(key)
if key == "]" then
Speed_2 = Speed_2 - 0.2
GuiService:SetCore("SendNotification", {Title = "Speed", Text = "Speed has gone down";})
end
end)
-- player.Character.HumanoidRootPart.Anchored = true
mouse.KeyDown:connect(function(key)
if key == "h" then
if startup == true then
startup = false
GuiService:SetCore("SendNotification", {Title = "Speed", Text = "Speed is now disabled";})
else
startup = true
GuiService:SetCore("SendNotification", {Title = "Speed", Text = "Speed is now enabled";})
local brick = Instance.new("Part", workspace)
brick.Size = Vector3.new(7, 2, 3)
brick.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, -4, 0)
brick.Transparency = 1
brick.Anchored = true
brick.Name = "Brick"
mouse.KeyDown:connect(function(key)
if key == "h" then
brick:remove()
end
end)
for i = 1, math.huge do
brick.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, -4, 0)
wait(0)
end
end
end
end)
game:GetService('RunService').Stepped:connect(function()
if startup then
if WHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,Speed_1)
end
end
end)
game:GetService('RunService').Stepped:connect(function()
if startup then
if SHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,Speed_2)
end
end
end)
game:GetService('RunService').Stepped:connect(function()
if startup then
if AHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(Speed_1,0,0)
end
end
end)
game:GetService('RunService').Stepped:connect(function()
if startup then
if DHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(Speed_2,0,0)
end
end
end)
game:GetService('RunService').Stepped:connect(function()
if startup then
if SpaceHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,Speed_2,0)
end
end
end)
game:GetService('RunService').Stepped:connect(function()
if startup then
if ShiftHeld == true then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,Speed_1,0)
end
end
end)
User.InputBegan:Connect(function(inputObject)
if(inputObject.KeyCode==Enum.KeyCode.W) then
holdingWKey = true WHeld = true
end
if(inputObject.KeyCode==Enum.KeyCode.S) then
holdingSKey = true SHeld = true
end
if(inputObject.KeyCode==Enum.KeyCode.A) then
holdingAKey = true AHeld = true
end
if(inputObject.KeyCode==Enum.KeyCode.D) then
holdingDKey = true DHeld = true
end
if(inputObject.KeyCode==Enum.KeyCode.LeftShift) then
holdingShiftKey = true ShiftHeld = true
end
if(inputObject.KeyCode==Enum.KeyCode.Space) then
holdingSpaceKey = true SpaceHeld= true
end
if(inputObject.KeyCode==Enum.KeyCode.W) then
holdingUKey = true WHeld = true
end
end)
User.InputEnded:Connect(function(inputObject)
if(inputObject.KeyCode==Enum.KeyCode.W) then
holdingWKey = false WHeld = false
end
if(inputObject.KeyCode==Enum.KeyCode.S) then
holdingSKey = false SHeld = false
end
if(inputObject.KeyCode==Enum.KeyCode.A) then
holdingAKey = false AHeld = false
end
if(inputObject.KeyCode==Enum.KeyCode.D) then
holdingDKey = false DHeld = false
end
if(inputObject.KeyCode==Enum.KeyCode.LeftShift) then
holdingShiftKey = false ShiftHeld = false
end
if(inputObject.KeyCode==Enum.KeyCode.Space) then
holdingSpaceKey = false SpaceHeld = false
end
end)
