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✓ ANSWER ACCEPTED

Why does this script not continue on from line 7 when fired from a remote event?

Server Script: (the one where it stops at line 7)

game.ReplicatedStorage.IceFire.OnServerEvent:Connect(function(plr)
	local icering = game.ReplicatedStorage.IceRing:Clone()

	icering:SetPrimaryPartCFrame(plr.Character.HumanoidRootPart.CFrame) -- teleporting the icering to the player

	icering.Parent = workspace 
	plr.Character.HumanoidRootPart.CFrame = icering.PlayerTp.CFrame -- teleporting the player above the icering
	print("Continuing")
	wait(0.1)
	plr.Character.LowerTorso.Anchored = true -- anchoring the player so they dont fall
	wait(1)
	
	
	
	icering.Sound.Playing = true -- explosion sound

	local Info = TweenInfo.new(3,Enum.EasingStyle.Cubic,Enum.EasingDirection.Out,0,false,0)

	local Goals = {Size=Vector3.new(50,50,50)}-- the size to tween to

	for i, v in pairs(workspace.IceRing:GetDescendants()) do

		if v:IsA("BasePart") then
			v.Touched:Connect(function(touch)
				if touch.Parent:FindFirstChild("Humanoid") then
					if not plr then
						touch.Parent.Humanoid.Health -= 100
					end
				end
			end)

			local tween = game:GetService("TweenService"):Create(v,Info,Goals)
			tween:Play()

			tween.Completed:Connect(function()
				plr.Character.LowerTorso.Anchored = false
				icering:Destroy()
			end)
		end
	end
end)

Local Script: (Fires a remote to the server when a player presses "E")

local inputservice = game:GetService("UserInputService")
local debounce = false

inputservice.InputBegan:Connect(function(input, isTyping)
	if not debounce then
	if input.KeyCode == Enum.KeyCode.E then
			debounce = true
			game.ReplicatedStorage.IceFire:FireServer()
			wait(6)
			debounce = false
			end
	end
end)

1 comment

0

It tps the player above the ice then stops continuing the script

1 answer

✓ Accepted answer

I told this on another question too, you need to use the built-in function named "SetPrimaryPartCFrame" on the character as you used it on ice ring, just do this instead of setting the CFrame by yourself:

plr.Character:SetPrimaryPartCFrame(icering.PlayerTp.CFrame)

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